Home / Guides / Wild Troops vs. Strategic Troops vs. Regular Troops – Analysis

Wild Troops vs. Strategic Troops vs. Regular Troops – Analysis


Last week saw the release of a new troop type to Game of War – the Wild Troops. And with it a change to the tactical make-up of the game.  The official line is that these troops are strong vs. Strategic Troops but weak vs. Regular Troops.  We set out to test this theory and establish the exact differences between the troop types.

In this article we are going to try and answer some of the questions:

  • What are the differences between the troop types?
  • Which troop type is best?
  • Which troop type should I attack with when the defender has x?
  • Which troop type should I focus on training as a defender?

(A big acknowledgement to xxxSALTHEART for conducting these tests – more details on these below).

Strong vs. Weak

First, let’s start by defining what is actually meant by Strong and Weak.  On the units screen we are told which types of troop each unit is strong against and weak against but this is a little misleading. Troop Type only affects Attack. Troop Health and Troop Defense are constant regardless of troop type.

So that:

Strong means a troop type receives an Attack boost

Weak means a troop type receives an Attack reduction

This is an important distinction. Choosing your troop type lets you control what level of attack boosts your troops will receive and what attack boosts your opponent will receive (but makes no difference to Troop Health or Defense).

Lets start by having a look at how Attack Boost changes with different troop types.

Comparison of Troop Types

Note: The percentages here refer to the change to the base attack. 0% means there is no change to the base attack (e.g. regular infantry vs. regular infantry).  It is also important to note that these change base attack, so these are multiplicative with other combat boosts.

Attacking into Regular Troops

vs. Infantry vs. Cavalry vs. Ranged
Regular Infantry +0% +100% -50%
Strategic Infantry -50% +200% -50%
Wild Infantry 0% +300% -50%

Attacking into Strategic Troops

vs. Infantry vs. Cavalry vs. Ranged
Regular Infantry Same as above Same as above Same as above
Strategic Infantry Same as above Same as above Same as above
Wild Infantry Same as anove Same as above Same as above

Attacking into Wild Troops

vs. Infantry vs. Cavalry vs. Ranged
Regular Infantry -50% +400% Same as above
Strategic Infantry 0% Same as above Same as above
Wild Infantry Same as above +100% Same as above

What Does this Mean?

Firstly, if you are attacking into just Regular and Strategic Troops you are going to kill a lot more by using Wild Troops. Against a balanced army, here are the total changes to base attack based on the table above:

When attacking into Regular or Strategic Troops:

Regular Troops: +16.7%
Strategic Troops: +33.3%
Wild Troops: +83.33%

So Wild Troop are going to pump out around 5 x the damage vs. regular troops.

However, this changes when attacking into Wild Troops.

When attacking into Wild Troops:

Regular Troops: +100%
Strategic Troops: +50%
Wild Troops: +0%

Here things are completely reversed, you are going to kill a lot more using Regular Troops.

Which Troop Type is Best

At this stage we are seeing that the troop types are not evenly balanced and troop selection very much depends on the troops your opponent is using. So to answer the next question of which troop type is best we are going to have to delve a little deeper.

The main reason the table above isn’t sufficient to answer this question is that generally you are not just concerned with the number of troops you will kill but also the number your own of troops you will lose.  This makes things more complicated as the troops are not evenly balanced. There is a Rock/Paper/Scissors dynamic going on, but whilst Rock might absolutely annihilate Scissors, Scissors only mildly beats Paper. And what happens when you’ve got 50% Rock and 50% Paper?

To do this we need to look at not only the attack boost your troops get, but also the attack boost you are giving to your opponent based on the troops you are using.  This table compares the attack boost you are getting vs. the attack boost your opponent is getting. A positive numbers means you are better off, a negative one means your opponent is.  Note: this assumes the attacker is using a single troop type and the defender an even split of Infantry/Cavalry/Ranged.

Attack Boost Advantage Over Opponent

Opponents Army Composition
Regular Strategic Wild Mixed Mix of Reg/Strat Reg/Wild Wild/Strat
Your Army Regular 0% -16.7% 16.7% 0% 8.3% 8.3% 0%
Strategic 16.7% 0% -33.3% -5.6% 8.3% -8.3% -16.7%
Wild -16.7% 33.3% 0% 5.6% 8.3% -8.3% 16.7%

We can summarise this table as:

Troops to Use

Opponent’s Army You Should Use
Regular Strat
Strategic Wild
Wild Regular
Even Mix Wild
Reg/Strat Strat or Wild
Reg/Wild Regular
Wild/Strat Wild


The first three are kind of obvious, it is your classic rock/paper/scissors scenario. However, as mentioned above they are not all evenly balanced, and importantly, if your opponent has an even mix then Wild troops are normally the best to use (by a slight margin).

Based on these two tables you’d have to say that a mix of mostly Regular Troops with some Strategic Troops seems the safest option for the cautious player. The Regular Troops have a large advantage against Wild Troop attacks and adding in some Strategic troops will help you not be blown out by an all Strategic attack.

I have to say I like this from a game development point of view – the new Wild Troops are incredibly powerful but the best answer to them is plain old Regular Troops.

There are of course a huge number of caveats to this. The most important being that Wild Troops significantly raise the amount of total damage. So that whilst a Regular vs. Wild Troops battle will favour the Regular Troops, the total number of casualties will be much much higher than say a Strategic vs. Strategic battle. We are going to see the overall casualty count increase (and no doubt some impressive new additions to the Big Hit Hall of Fame).


And a quick word on boosts – the importance of Attack Boost and Attack Boost Debuff is going to increase significantly.  As mentioned above, the troop advantages are multiplicative so attacking Regular Infantry into Wild Cavalry is going to essentially multiply your attack boost by 5.

Another point worth mentioning is that due to the massive attack boost that Regular Troops get vs. Wild Troops, Wild Troops will have a disproportionate share of the damage directed their way. So if you start a drawn-out wonder battle with an even mix of troops, it will be the Wild Troops that run out first.

I am really intrigued to see where Wild Troops take the game tactically. In the short term they are going to run rampant due to the high volume of Strategic Troops currently in place. But once people start counteracting this by training Regular Troops they will start to lose their edge. At which point Strategic Troops will rise again. And so the cycle continues….

Update: Have updated some of the data in the table above based on comments below.

Raw Data:

Troop Unit Base Value Attack Test – (10,000 vs 10,000)

Results expressed as LOSSES

KDR (Kill to Death Ratio) indicates how many more times powerful.

Test conducted by xxxSALTHEART (K136/K192) on Jan 3rd, 2016

All research has been completed on both accounts (but note, this doesn’t mean that Regular Troop Boosts = Strategic Troop Boosts = Wild Troop Boosts, just that both accounts have the same boosts).

T4 RANGED vs T3 INFANTRY                  Salt       Ballz      KDR

———————————–       —–      ——-    ——

Regular Ranged Vs Regular Infantry          232      2,573     11.09

Regular Ranged vs Strategic Infantry        233      2,573     11.09

Regular Ranged vs Wild Infantry                234      5,946     25.41

Strategic Ranged vs Regular Infantry         233     3,924     16.84

Strategic Ranged vs Strategic Infantry      233     3,924     16.84

Strategic Ranged vs Wild Infantry              234      3.246     13.87

Wild Ranged vs Regular Infantry                233      4,611      19.78

Wild Ranged vs Strategic Infantry              233      4,611      19.78

Wild Ranged vs Wild Infantry                      233      1,902      8.16


T3 RANGED vs T3 INFANTRY                   Salt        Ballz      KDR

———————————–         —–      ——    —–

Regular Ranged Vs Regular Infantry          353       1,796     5.08

Regular Ranged vs Strategic Infantry        353       1,796     5.08

Regular Ranged vs Wild Infantry                354       4,200    11.86

Strategic Ranged vs Regular Infantry         353      2,759     7.81

Strategic Ranged vs Strategic Infantry       353      2.759     7.81

Strategic Ranged vs Wild Infantry              354       2,276     6.42

Wild Ranged vs Regular Infantry                353       3,248     9.20

Wild Ranged vs Strategic Infantry              353       3,248     9.20

Wild Ranged vs Wild Infantry                      354       1.318      3.72


T4 INFANTRY vs T3 INFANTRY                 Salt       Ballz      KDR

————————————       —–     ——    ——

Regular Infantry Vs Regular Infantry          576       1222       2.12

Regular Infantry vs Strategic Infantry        233       1222       5.24

Regular Infantry vs Wild Infantry                577        547        0.95

Strategic Infantry vs Strategic Infantry      233       547        2.34

Strategic infantry vs Wild Infantry              577       1,897      3.28

Wild Infantry vs Wild Infantry                      233       548        2.35


T3 INFANTRY vs T3 INFANTRY                 Salt       Ballz      KDR

————————————        —–     ——    ——

Regular Infantry Vs Regular Infantry          834        834        1.0

Regular Infantry vs Strategic Infantry        353        834        2.36

Regular Infantry vs Wild Infantry                836        353        0.42

Strategic Infantry vs Strategic Infantry      353        353        1.0

Strategic infantry vs Wild Infantry              836        1,314      1.57

Wild Infantry vs Wild Infantry                      353        354        1.0


Check Also

Prepare For The Super Wonder

Hail, warriors!   A challenge like no other awaits you and your armies. The Super ...


  1. What about against SIEGE? What are the numbers?

    I assume REGULAR are strong against SIEGE (perhaps 100%), but WILD and STR are WEAK against SIEGE (possibly -50%)? Can you confirm?

  2. Okay,so assuming that you can bring everything into equilibrium whenever then your given variable is based on what?

  3. I really appreciate all of this information, and it’s very helpful. I actually have a request, and would appreciate seeing a guide on health vs. defense, as it’s commonly known that health is better but I rarely see numbers on how much. It would be good to know as a trap, thanks.

  4. Slaggy I consider myself to be pretty good with numbers but I am having trouble seeing how you arrived at your troop comparison numbers from the raw data that has been posted. For example the comparison numbers say that wild infantry attacking into strategic infantry will suffer a 50% attack debuff, but the raw numbers data posted shows that in strategic infantry vs wild infantry, the strategic infantry suffers 836 losses which is the base attack, which means that strategic infantry does not have a 50% attack debuff and the bonus attack should actually be 0%. There are a few instances like this, so am I missing something in the calculations or is there more raw data (either additional battles or data on the overall atk, health, and def bonuses being applied) that isn’t being shared?

    • Profile photo of Slaggy

      Hi, it looks like you are correct. I have updated accordingly.

      • thanks for updating the chart, the other inconsistencies between the chart and the raw data are strategic infantry attacking wild infantry appear to have a 50% attack bonus (which is strange because mz has never done a 50% bonus before so differences in troop type research bonuses could be the culprit but as far as I know a minor difference in defense bonuses would be negligible in an even numbered fight **unless you want to give me the actual raw defensive value of a base t3 troop so I could either confirm or disprove this** and a difference in health bonus would manifest itself in some of the other battle scenarios, so that points to it actually being a 50% attack bonus). Also wild infantry attacking into wild infantry have a 50% attack debuff, regular infantry vs wild calvary have a 300% bonus, strategic infantry vs wild calvary have a 150% bonus, and wild infantry vs wild calvary have a 50% bonus. There are some assumptions being made in these calculations, but to me it does appear that these are the numbers that the raw data is indicating. I don’t care if I’m wrong I just really want to know what these values are so if these numbers seem way off to you or you can think of a reason that I haven’t as to why the raw data indicates these values, then please let me know so that we can get this figured out

  5. How did you get the table with mixed troop compositions? The raw data only shows single troop type vs single troop type. Also, I would challenge the idea that reg/Strat/wild troop types get depleted faster depending on attacker’s troop type. From my rally data I have not seen significant differences in losses between reg/Strat/wild when you calculate the proportion that are lost. For example, attacking a mixed reg/Strat army using strategic does not really kill a lot more regular. So I think the rock/paper/scissor analogy works best for inf/ranged/cav.

    • Profile photo of Slaggy

      Hi, when attacking damage is allocated proportionally based on defender troop type. So that when attacking with regular infantry into an even mix of regular troops, the change to your base attack will be 1/3 * 0 + 1/3 * 100 + 13 * -50 = +16.67%

      I have updated the tables above based on Charles comment and yes, based on your example, your troop type when attacking into a mix of reg/strat will only vary base attack by +/- 8.3%

  6. I tested this against a rally and it shows wild t4 being dropped to t3 maybe even t2 power against regular opposing troops the differnce seems to be applied at Base power so had a huge change on power for me

  7. By far the best post on wild troops. Well done

  8. great post. I am kinda confused by your data shown in the very first table. Wild infantry vs regular infantry has -50% in attack boost. In the raw data by xxxSALTHEART, Regular infantry suffered more losses than wild infantry did, or rather wild infantry basically beat regular infantry. I have also looked at experiment done elsewhere that wild troops do well when up against its same type of regular troops, e.g. wild infantry vs reg infantry. it seems like a similar pattern to the past of how strat infantry lose out to regular infantry. Your thoughts?

  9. That was really quite rude

  10. So I don’t quite understand. As a defender, ( particularly a solo trap ) should I have a 50/50 split of regular and strat, or heavy focus on regular with some strat?

    • A defensive account can do well with nothing but regular troops actually but the best advice anyone could give you is to uninstall the game and spend your money on something that has some actual value (like a house or a car).

    • Profile photo of Slaggy

      Hi, good question. It should be possible to work out an ‘optimum’ split but in the meantime I’d aim for more regular than strat

      • gowismyaddiction

        wild troops are great for attack but die faster than the other two types.. For a trap why not use wild\strat as your tier 4 troops. That way you protect them from dieing quickly. you would need less as well to kill an entire t4 march..Use reg troops as your t1-t3 shield .. focus your boosts on defense and health and get most of your troop attack from your tier 4 troops.

      • Good in theory to protect the troops with the greatest weaknesses (wilds) by having a lower tier protective meat shield. But to unlock Tier 4 wild requires around 1B research power. The extra attack they provide hiding behind a more robust meat shield is simply not worth 1B research power if you are a defender.

      • So as a consideration, is adding lower level wild troops (say T2) as a part of your meat shield beneficial? It seems consistent with the numbers that they would help against a strategic troop attack along with your reg/strat mix. While it adds power, it doesn’t add nearly as much as T3 or T4 wild power. A second question, is the research comparable for the attacks between wild and the others? Maxing the research for wild troops is very costly, but much of the research also benefits the other troop types when looking at defense or attack boosts. I would think you would need similar research for good comparisons. Thanks for the posting and data; very good info

Leave a Comment