The Bazaar – Guide and Analysis With the release of the Bazaar, the first new addition to the Alliance City since its release, we thought it might be time to do a little analysis and evaluate its effectiveness as a building that allows you to unlock some of the stored value in accounts. We have previously suggested that material / ...
Read More »#1 MOST REQUESTED FEATURE – What is it?
So, after the apparently unscheduled outage of Game of War, the blog has announced that MZ will be implementing the #1 MOST REQUESTED FEATURE. What do you think that #1 MOST REQUESTED FEATURE is? Do you interpret the capitalised and bolded words INCREASE and MARCH and VICTORY to suggest that there will be an increase in the march size allowed? ...
Read More »Why I feel sorry for MZ – the economics of Game of War – Part 2
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Read More »Who is the best turtle / trap? – Guide to solo defense turtles in Game of War – Part 13
Does your kingdom have a great turtle / trap account? And how do they compare with the best of the best? This site has an updated leaderboard for power / kills / enemy power destroyed. That will not work as well for turtles / traps, so let’s see if we can come up with a slightly different approach to find ...
Read More »Is the turtle dead? – Guide to Solo Defense Turtles in Game of War – (Part 12)
Welcome to part 12 of our guide to solo defense turtles. This part will be a discussion of recent game updates and what they mean for turtles, and give an opinion on whether MZ has killed off the solo defense turtle once and for all. As a reminder, this is a multi-part series, as outlined in the 11 parts below. ...
Read More »TINSTAAFL and TARDIS – The Economics of Game of War
TINSTAAFL TARDISes and ECONOMICS – OH MY!!!! In the beginning there was Game of War, and it was a relatively simple game where you could go to burn stuff and chat to friends. It was also a relatively complex social experiment with kingdoms and alliances and taxes and resources and a central currency called Gold. A lot of thought went ...
Read More »Guide to Solo Defense Turtles in Game of War – Hero Gear (Part 11)
Welcome to a very much belated Part 11 of our guide to Turtle Accounts in Game of War. This part will be focused on the relative importance of various boosts to a turtle, and discuss what it means for your approach to putting together a set of hero gear for your turtle. Part 10 of this guide looked at ways ...
Read More »Guide to Turtle Accounts in Game of War – Combat Boosts (Part 10)
Welcome to Part 10 of our guide to building a solo march turtle. This part of the guide will be focused on the interaction between your defensive army strength and combat boosts, and the way in which they measure up against the attackers army and combat boosts. It builds upon the work already posted on this site in the Guide ...
Read More »Guide to Solo Defense Turtles in Game of War – Strategy (Part 8)
Guide to Solo Defense Turtles – Strategy (Part 8) Welcome to part 8 of this guide to building a solo defense turtle. Recent parts of this guide looked at potential composition of 5 different balanced armies, then tested those 5 models of army composition in Part 6. Each of them was proposed as an army with a balanced composition of ...
Read More »Guide to Solo Defense Turtles in Game of War – T4 Follow Up (Part 7)
375k Strategic T3-4 single troop type attack vs 8M T1s As a quick follow-up to the part 6 article from our solo defense turtles guide, looking at testing 5 different armies under controlled conditions, we received quite a few comments asking for the results to be done with T4 troops instead of T3 troops. Just as a quick summary of ...
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