The Bazaar – Guide and Analysis With the release of the Bazaar, the first new addition to the Alliance City since its release, we thought it might be time to do a little analysis and evaluate its effectiveness as a building that allows you to unlock some of the stored value in accounts. We have previously suggested that material / ...
Read More »#1 MOST REQUESTED FEATURE – What is it?
So, after the apparently unscheduled outage of Game of War, the blog has announced that MZ will be implementing the #1 MOST REQUESTED FEATURE. What do you think that #1 MOST REQUESTED FEATURE is? Do you interpret the capitalised and bolded words INCREASE and MARCH and VICTORY to suggest that there will be an increase in the march size allowed? ...
Read More »Why I feel sorry for MZ – the economics of Game of War – Part 2
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Read More »Fix it Up, MZ
As a follow-up to yesterday’s open letter from K442 to Machine Zone, K326 has taken a more direct route to giving MZ feedback that they feel there are things that need to be FIXED UP. K326 has asked for MZ to FIX IT UP, in the most direct way they could think of. With a mass tree-hugging sit-in at the ...
Read More »Who is the best turtle / trap? – Guide to solo defense turtles in Game of War – Part 13
Does your kingdom have a great turtle / trap account? And how do they compare with the best of the best? This site has an updated leaderboard for power / kills / enemy power destroyed. That will not work as well for turtles / traps, so let’s see if we can come up with a slightly different approach to find ...
Read More »Does Game of War have hidden combat boosts?
There is a long history of video game creators having a bit of fun, hiding little jokes in the form of ‘Easter Eggs’. For example here is a nice list of the top 100 easter eggs in video games. There is also a bit of a history of games having hidden abilities that require unlocking, with one of the best ...
Read More »TINSTAAFL and TARDIS – The Economics of Game of War
TINSTAAFL TARDISes and ECONOMICS – OH MY!!!! In the beginning there was Game of War, and it was a relatively simple game where you could go to burn stuff and chat to friends. It was also a relatively complex social experiment with kingdoms and alliances and taxes and resources and a central currency called Gold. A lot of thought went ...
Read More »Guide to Solo Defense Turtles in Game of War – Hero Gear (Part 11)
Welcome to a very much belated Part 11 of our guide to Turtle Accounts in Game of War. This part will be focused on the relative importance of various boosts to a turtle, and discuss what it means for your approach to putting together a set of hero gear for your turtle. Part 10 of this guide looked at ways ...
Read More »Guide to Turtle Accounts in Game of War – Combat Boosts (Part 10)
Welcome to Part 10 of our guide to building a solo march turtle. This part of the guide will be focused on the interaction between your defensive army strength and combat boosts, and the way in which they measure up against the attackers army and combat boosts. It builds upon the work already posted on this site in the Guide ...
Read More »Guide to Solo Defense Turtles in Game of War – Wall traps (Part 9)
Welcome to a very special episode of BrickBusters. In this article, we are going to explore some common myths around traps, and see if we can bust those brick myths once and for all. If you are not quite sure where you are, this is part 9 of our guide to Solo Defense turtle accounts, and this one will be ...
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