How to trap and cap.
With the latest releases in research, gear and boosts from higher hero levels, traps have had an interesting time lately. We were able to catch up with one trap who has adjusted well to all the new items.
The trap we are looking at specifically runs his sh30 with VIP 43 and a hero at level 80. He also has his pantheon at 19 and maxed his orbs for defence on his barracks, walls, embassy and altar. He has completed all the latest research (UM,MT,BM,Runes…) to level 10. His troops are an even spread with two thirds regular and one third wild within the tiers he uses (T2,T4,T5). His troop count is close to 800 billion strong. He uses mythical gems in his gear and his current power is at 9 Trillion.
He also had a few other thoughts on traps both higher and lower in power that he is at this time.
For a trap at roughly 19 Trillion power, you would need around 1.7 trillion T2s and the T4-6 that you would need to un-nerf the tier two troops. That, combined with a defence of around 25k, should help your trap win on rallies.
For one smaller in power, say at 5 Trillion or less, it could do very well, although it is a bit more expensive, with a total net defence of 116k with far fewer troops. Troop counts there could be as little as 360 billion T2 along with the required T4-6 to un-nerf the lower troops.
The variations of configuring successful traps makes for exciting times for those loving math/puzzles/issues and how to solve them. It also gives hope that traps can survive the latest releases.