Update (1st May 2015):
In addition to the changes below, you are now granted a reasonable bonus (75% defense boost) for holding the opponent’s Wonder
A recent blog post has outlined two major changes to KvK Kill Events
1) Your Kingdom scores points for every second you hold both your wonder and the opponent’s wonder.
This is a massive change that will fundamentally change the tactics required to win KvKs. No longer will you be able to just sit back and defend. Careful aggression will be required to take their wonder and coordinated defense to protect yours. It will also get more people involved with Wonder defense/attack which should definitely be a good thing.
If anyone wants to start putting together a guide on Wonder battles please let me know – we haven’t got one on the site and now would be a good time for one.
2) Points will awarded based on power destroyed
This is another massive change and will hugely change the effectiveness of trap/turtle accounts. The current power amounts for each troop type is:
- Tier 1 – 2
- Tier 2 – 8
- Tier 3 – 24
- Tier 4 – 36
Which is much less of a spread than the old system which was 1 point for a 1 T1 and 100 points for a T4. This encourages the use of higher tier troops In addition it indicates that wounding troops will score just as many points as killing them (which also encourages aggressive strategies). Overall it seems like MZ want to move away from cautious, defensive KvKs where everyone is too afraid to attack due to the threat of super-effective Turtle Accounts and towards a more attack friendly style of play.
We have updated our Battle Report Tool to now show ‘Power Destroyed’ in addition to all the other data.