Game of War NERF CRACKED!!!
A few of you may have heard some rumors floating around by now that someone has cracked the nerf for good. The rumors are true! A reputable trap by the name of Codyyyyyy from Kingdom #494, Alliance MonkeyBuiness, has finally done it. He has developed an equation that will let you solve for ANY nerf ratio in the game. We’ll turn it over to him from here so he can explain how its done…
“Hello everyone! I’d like to share something with you that took me quite some time to finally figure out. How to solve for any ratio and how to tell easily if you’re nerfed!
I would like to start with how I came upon figuring it out and how it works so you can all understand:
For quite some time now, we have all accepted the nerf ratio of t2:t4 troops to be 12.525:1 and the ratio of t2:t3 to be 7:1.
Several months ago I was bound and determined to find the t3:t4 ratio. I found it just the same way as anyone else would, the only way at the time.. by simple trial and error. Eventually after several million troop deaths and hours passed, it was finally narrowed down to a single troop, which turned out to be perfectly 7:1.
A Few weeks after I had found that ratio, there were some posts I had found on the net about a few other troop ratios. I remember the post claimed that t2:t4 ratio was 12.525:1 and also claimed to know the t1 nerf ratio and the t2:t3 ratio… Long story short, they also had the ratio I had known to be fact, the t2:t3 ratio.. and it was the same as the one that I had found, 1:7.
Since they had the t2:t3 ratio correct, I assumed that the other ratios were correct.. it wasn’t until several months later that I had taken a hit where I should’ve been slightly over nerf ratio.. I was using t2 and t4.. yet I wasn’t nerfed in the hit. I then knew that the t4 ratio had to have been wrong. I then started questioning the rest of the information I had found in that article.. I decided that I would test it out and see if I could find the true values.
What I actually found was a GOLDMINE.
I approached it a little differently this time than when I did trying to find t2:t3. Since this time I knew the t2:t3 ratio to be fact, I decided I would test my hunch that the ratios must all be related, troop-powerwise.
Heres what I knew for certain about the 7:1 t2:t3 ratio:
For every 100,000,000 t2:t3 troops at perfect 1:7 ratio, there is EXACTLY 1,000,000,000 troop power.
My thought was “What if this is true of the t2:t4 ratio??”.
So I set up two true equations to test it. Here is what the equations looked like:
X + Y = 100,000,000 troops
X(8)+ Y(36) = 1,000,000,000 troop power
X represents (t2 while Y represents t4)
Now solve the first equation for X
X = 100,000,000 – Y
Now use this value for X to solve your second equation
(8)(100,000,000 – Y) + (36)Y = 1,000,000,000
800,000,000 – (8)Y + (36)Y = 1,000,000,000
800,000,000 + (28)Y = 1,000,000,000
(28)Y = 200,000,000
Y = 7,142,857.15
Now go back to your first equation and plug in the Y value you found to solve for X
X + 7,142,857.15 = 100,000,000
X = 92,857,142.85
Now divide X by Y to find the ratio..
92,857,142.85/7,142,857.15 = 13
If you followed with the math you’ll notice that I rounded a bit, but if you don’t carry the numbers youll find that you end up with exactly 13!
Coincidence? I think not… So I put this to the test. Here are the results:
As you can see.. the little equation I used turned out to work for t4! Making the correct ratio for t2:t4 to be 13:1
Now.. I wondered if this would work for ANY RATIO!! Since this formula is entirely dependent on the amount of power each troop adds. Ill spare you from the rest of the drawn out equations and ratios, but I will tell you that it works for any two troops/wall traps you are trying to compare!
X must be a troop/wall trap that is under 10 power each.
Y must be a troop/wall trap that is more than 10 power each.
For example, if you wish to see how many wall bricks you can use with t3, you know that wallbricks are 1 power each and t3 are 24 power each.. all you have to do is plug these two numbers in the same equation I used to solve for t4! In this example, if you worked it out, youd find that the ratio is 1.555555555:1
I like to call any troop/wall trap that adds less than 10 power each, ‘Nerf agents’… They contribute to your nerf and you should be careful when adding them.
I like to call any troop that adds more than 10 power each, ‘Nerf Buffer’…
These troops make it possible to add more nerf agents.
Now that you know all the nitty gritty details, let me save you some headache…
From my equations, I derived a much simpler way to tell if you’re nerfed to save you all from all the math…
Add up your TOTAL TROOP + WALL TRAP POWER… we will call this your ‘NERF NUMBER’ for simplicity.
Now add up your TOTAL TROOPS + TOTAL WALL TRAPS and multiply whatever number you get by 10. We will call this your ‘MULTIPLIED NUMBER’ for simplicity
Now compare your nerf number with your multiplied number.
If your Nerf number is GREATER THAN OR EQUAL TO your multipled number you are safe! If this is not the case, keep adding troops that add more than 10 power each until you get there!
Thanks everyone and hope this helps ease some of the pain and prevents some of those dreaded nerf hits! If you have any questions, feel free to contact me on line.
-Codyyyyyy of #494”