Did a little bit of testing tonight… The question arose of whether or not you could go “negative” with enemy troop defense. The Game of War battle simulation algorithm hasn’t quite been cracked… It’s almost there but not quite.
One of the big mysteries is enemy defense Debuff and inherent defense boosts based on quantity/type of troops. A theory is that you could go “negative” and flatten the curve of the rising inherent defense boost of the quantity multiplier. Put another way — If someone had 100 mil troops with 1400 defense — if you went over that 1400 with a higher enemy troop defense Debuff than the target has that this is helpful.
It’s not. Below are the results of 2 attacks against same target with exact same troops and stats. In the first one – the attacker had 20% more defense Debuff (1460 vs 1480)… In theory that surpasses the defenders troop defense. The second hit has the attacker with 1680 defense Debuff vs 1460 defense. As you can see despite an almost 200% increase in defense Debuff the mitigation it achieves is negligible.