Hero level 60 has been rumoured for the past month or so but today we can confirm its coming. Reaching higher hero levels will allow you to unlock new sets of hero skills which you can see in the screenshots below. To coincide with this there are also some new Hero XP items offering up to 50mil XP in one item.
Early beta photos from a few weeks ago showed that the POWER increase from going from hero level 50 (5.27M) to hero level 60 is just short of 10 BILLION power. We will wait to see if this is what the final release power gain is when the feature is released. That surely rules it out for defensive players…….
One speculation is on how much Hero XP is required to reach level 60. The last 3 levels at present are 50M hero XP to get from a level 47 to a level 48 hero, 100M XP for level 49, and 200M XP for level 50 hero. This exponential doubling surely cannot continue for levels 51 to 60, otherwise is the 59 to 60 step would require 204.8 BILLION hero XP. So it seems likely that the first 6-7 levels (51-57) will be more linear, and then the last 3 levels will be more exponential again. This will mean that quite a few people will be able to get to the middle of the new hero skill tree using existing hero XP stored up and from NEW battles, but end up having to spend to get further down the tree towards the good stuff at the bottom. Sound familiar?
It seems that recently MZ has been reserving research or VIP level increases to amend either design flaws or fixed capacity constraints that exist in the game. Things like Open all chests with VIP 12 and combine all to a certain level with VIP 13 are examples of that, as are hospital capacity increase and embassy capacity increase, even if they are mostly useless for the high end players and not achievable for the lower end of the game without Academy level 21. Hero levels 51-60 is the first apparent attempt to address a fixed constraint (hero skill points capped at 275) by using hero levels rather than VIP levels.
What other fixed constraints do you think will eventually be addressed with VIP / Hero levels / Research?
– Fixed capacity constraint of number of cores / pieces ‘unlocked’ in inventory (i.e. less use of swaps)
– Alliance gift auto-open?
– Daily / Alliance / VIP Quest 1-click auto-open (as opposed to Auto-complete)
– Increase maximum attack size above 375k?
– Increase maximum rally size above 2.375M?
We can envisage MZ releasing an ‘attack’ research tree in the future to mirror the Defense research tree, with the last two constraints of attack size and rally size being buried down the bottom.
Please address in the comments what fixed constraints you think MZ will address next, either with research, VIP levels, or these soon to be added new Hero levels.