Guide to Winning KvK Kill Events in Game of War
Update: This article needs to updated to reflect the benefit of using meat shields. Please bear this in mind when reading!
Part 1 – Troop Selection
Winning Kingdom vs. Kingdom Kill Events can be tricky. The goal is simple, score more points than your opponent. Common sense would tell you that the Kingdom with the most powerful armies and best gear would have the advantage. However, this is only true if they pick the right battles and fight them in the right way. It is difficult to know in advance how a battle will end up in terms of points scored/conceded but there are a few things you can do to hugely influence it in your favour. One of these is choosing which troops you battle with. Making your opponent burn is only part of the story.
Troop selection is incredibly important. As we saw in the article comparing troops types, there is relatively large difference in the number of Kill Event points offered by each troop type, but a relatively small difference in their power levels.
Many players take the approach that once they have unlocked T4 they should use T4 for everything. This is definitely not the case (especially for KvKs). Every tier has its use, even those lowly T1s.
It is worth clarifying that this article is focussed on selecting Troop Types to maximise Kingdom vs Kingdom Kill Event points. There are of course many other aspects to Game of War: Fire Age. Lets start by looking at Defending.
Defending in KvKs – Troop Selection
1) Use the lowest Tier Troops possible for defending.
A simple but powerful message here. If you are taking hits of any sort, you want as many low tier troops as possible. MZ nerfed large armies of T1 and T2 troops to stop people going overboard on this tactic, so there is a limit to the number you can have. I would speculate this to be either 5m or 10m. Let’s have a quick look at how powerful this is:
As we have already learned here, the following armies are exactly the same in terms of attack, defense and health:
- 1mil x T4
- 1.5mil x T3
- 2.25mil x T2
- 4.5mil x T1
But they are not equal in terms of the points they can give away:
|Kill Event Points|
These armies are exactly equivalent, but the kill event points you can give away drops massively as you drop down through the tiers.
Let’s look at how each of these armies stacks up against a full T4 rally and the impact on kill event points:
Defending against 2.375m full rally of T4
|Kills||Losses||Net Kill Event Points|
Attacker and Defender both have following boosts a:600% d:400% h:400%
By swapping out your T4 for T1, you change a devastating loss of 26.5m kvk points into a victory awarding 7.6m points net. This is ignoring hospitals which would benefit the lower tier armies even more. As a nice little side bonus you also save yourself 50m silver in training costs.
So from a KvK point of view, you want to maximise the number of low tier troops you have. All the way up to the NERF limit – whatever that may be. This advice shouldn’t come as a surprise – we are all aware of how well trap cities do in KVKs.
Now lets look at attacking in KvKs.
Attacking in KvKs – Troop Selection
2) Always attack your opponent with the same tier troops he has or lower.
Because of the difference in kill event points there are very few scenarios where you can attack profitability into someone with lower tier troops than you.
It is always the traps cities that do exceptionally well in Kill Events and it is exactly for this reason. If you want to zero a T3 player, rally him with T3 or lower.
This rule is especially important if your opponent has spare hospital capacity.
The exception to this rule is when you are attacking much much weaker opponents. They will not have the damage to kill many (if any) of your higher tier troops. This generally includes:
- Opponents on Tiles
- Armies without a hero
- Weak armies with poor boosts and research
How low should you go? Well, the use of lower tier troops is so important that actually:
3) The single most effective way to score points in KvKs is to attack with full rallies of low tier troops.
Going back to our example above, we know that the following armies are exactly equivalent:
- 1 Rally of T4
- 1.5 Rallies of T3
- 2.25 Rallies of T2
- 4.5 Rallies of T1
Let’s imagine each of these attacks an opponent with a balanced army of 6m T4 troops. We will be attacking with an army comprised of just 1 type of strategic only as this is the most effective way to attack.
Attacking a 6m T4 Opponent
|Killed||Lost||Net Kill Event Points|
1 Rally of T4
1.5 Rallies of T3
2.25 Rallies of T2
4.5 Rallies of T1
Attacker and Defender both have following boosts a:600% d:400% h:400%. I have used part rallies to make the comparison fair, but in reality you would of course always attack with full rallies.
These numbers should speak for themselves. Most people would know that rallying a player with 6m T4 is a bad idea and they would be correct – with these boosts they would have lost 52.5m KvK points. But what is really intriguing is that as you attack with lower and lower tier troops, the points increase drastically. Attacking with T2 in this scenario leaves you nearly 60m points better off. There is one thing to be very careful of though – if you lose 100% of your troops you will lose your hero. So whilst attacking with T1 here looks like the best attack on paper, it would result in a lost hero. Attack with the lowest tier of troops that doesn’t result in you losing all your troops.
So whilst using T1 Troops is optimum in theory, there are some concerns that make it a practical challenge. You may find T2 rallies (or even T3) much easier to do in practice. Here are some of the concerns with T1 rallies:
- If you lose 100% of your troops you lose your hero. The best way to avoid this is to stack troop health. In the T1 example above, 820% troop health boost would have saved his hero.
- T1 attack is so low compared to T4 defence that you really need to attack with only one type of troop at a time and it really needs to be strategic.
- In the example above, training 10.7m T1 takes much longer than training 900k T4. (Although it does save you 450m silver).
- Zeroing someone with T1 might take a very long time and require a huge number of troops. Your KvK points will go through the roof, but someone coming online part of the way through and shielding would be annoying.
If you have a shortage of lower tier troops, attack with them first and gradually increase the tiers as your opponent gets weaker. It is worth noting there is a small ‘safety in numbers’ effect in Game of War, meaning the more troops you attack with, the fewer are lost. As such, rallies are always more points efficient than solo attacks.
MZ seems to have got it wrong when they set Kill Event points. The higher power of high tier troops does not compensate for the large number of points they give away. If you are battling someone where your losses are fairly close to zero, then high tier troops are more effective. Otherwise the lower the better when it comes to maximising kill event points. Just to summarise:
- Max out the number of T1 and T2 troops you have – up the Nerf level (whatever that may be).
- Only train the T4 troops that you want to attack with, train the rest as T3 or lower.
- When attacking, use the lowest tier troops you can get your hands on.
Of course, KvKs are not the be all and end all of Game of War and optimising for T1 or T2 might set you back in other parts of the game. But that is part of the beauty of Game of War – it is a careful balancing act.
P.s. If you any of you have battle reports of your T1 rallies nailing a Trap City please email them in.