With around 40 gems to choose from, knowing how best to use gems can be a daunting task. Each piece of equipment can hold 3/4 gems, and once they are inserted, they are difficult to remove. It is important to make the right decision first time around. This guide should hopefully tell you everything you need to know about gems. We will start with some basic rules:
Basic Rules of Gems:
- Use lvl 6 gems
- Put gems into lvl 6 gear
- Combat gems go into combat gear, farming gems go into farming gear, etc
And then go on to some specifics:
- Which Gems are Best
- Using Gems in Core/Relic Gear
- 4th Gem Slot
- Where to Find Gems
- Exceptions and Additional Tips
Basic Rules of Using Gems
Use lvl. 6 gems
It is very tempting to start filling your newly crafted gear with gems. Resist the temptation. You will accumulate gems at about the same rate that you accumulate materials for your gear, so in theory you should have about the right number of lvl 6 gems to fill your lvl 6 equipment. You can use gem savers to replace your gems but these are rather expensive. If you want some nice combat boost in the meantime, build some core or relic gear (more on this later). That said, there are a few exceptions as we will see later.
Put gems into lvl. 6 gear.
As we talked about in our guide to choosing gear, combat gear should only really be built at legendary (lvl 6) level. It is important to remember that any gear below lvl 6 will almost certainly be replaced at some point which either means wasted gems, or lots of gold spent on gem savers. Again, use core/relic gear in the meantime.
Combat gems go into combat gear
It is important to match gem boosts to the items boosts. Imagine you have a silver boosting helmet with a combat gem in it and a combat helmet with a silver boosting gem in it. You can’t wear both at the same time. Hopefully you can see the dilemma. Have an all-out combat helmet for combat and all-out farming helmet for farming.
Which Gems Are the Best?
This might be stating the obvious, but the best gems are the ones with the best boosts. If you have a look at our guide to combat boosts you will see that combat boosts can be divided into four tiers:
- Tier 1 Boosts: Troop Attack, Enemy Attack Debuff
- Tier 2 Boosts: Troop Health, Enemy Health Debuff
- Tier 3 Boosts: Troop Defense, Enemy Defense Debuff
- Tier 4 Boosts: Trap Boosts, Siege Boosts
So use these guideline for choosing your gems. It is worth noting that Troop Health and Troop Defense gem go up to 25%, where as Troop Attack gem only goes up to 8% boost. This makes it harder to build troop attack. If you want to add 25% total troop attack then you need one each of Infantry, Cavalry and Ranged gems.
A good solid recommendation for standard gems is to have 1 Health Gem, 1 Defense Gem, and 1 Cavalry gem (or whichever troop type you prefer). The Health Gem is generally the best standard gem. Feel free to swap the defense gem for a second troop attack gem or for one of the gems below.
There are a few other combat gems that offer a mixture of boosts:
It is worth noting that except for the Hallow’s Gem (currently the best combat gem), none of them offer notable boost levels above the standard gems. They can be used to tweak and tailor your boost preferences but you won’t get higher overall boosts by using them.
Farming and Hero Gems
There are a number of other gems to choose from, you can see a full list here. These tend to offer some combination of the following boosts:
- Troop Load
- Gathering Speed
- March Speed
- Resource Production
- Maximum Hero Energy
- Hero Energy Recovery Speed
- Hero Attack Boost
But bear in mind that you should rarely farm with your hero as it is not worth the risk of getting captured/executed. This really reduces the usefulness of Troop Load boosts and Gathering Speed Boosts. Also resource boost gems are very rare.
Using Gems in Core/Relic Gear
This is a very powerful and underutilised part of the game. When a core or relic item is used up, the Gems fall out and are returned to you. This can make cores and relics incredibly powerful even at very low levels. For example take a look at this lvl 1 Core:
Lvl 1 cores with gems are easily a match for many level 6 items.
Considering how about abundant low level cores are, this is a very powerful tactic that should be utilised whilst you are waiting for a full set of combat gear. You can, for example, easily craft two complete sets of lvl 1-3 core gear before every KvK or KE filled with gems for a fuge boost to your combat stats. There really is no reason not to.
4th Slot Gems
By default, all equipment can hold 3 gems. However, by completing some (rather lengthy) research in the crafting tree, you can unlock a 4th gem slot. The only gems that can go into this slot are the star shaped gems. Here is a quick overview of the current Gems for the 4th Gem Slot:
- Boar Gem – Troop Health Debuff
- Elite Defense Gem – Troop Defense Buff
- Prophecy Gem – Lets you equip two gems of the same type
- Hades Gem – Stops other players from being able to see your equipment
- Candy Cane Gem – Troop Health Boost
4th slot gems let you achieve higher total boosts with your gear as well having more control over your boost selection (e.g. you can focus on troop health by having a troop health gem and a candy cane gem). They are however quite rare and the research to unlock the 4th gem slot is lengthy. Whilst the Hades Gem and Prophecy Gem are interesting ideas, in practice you would nearly always just prefer the extra boosts from one of the other gems.
Where to Find Gems
The good news is that you don’t have to spend money to get hold of standard gems. Acquiring them early on is slow going but things speed up dramatically as your alliance increases in power. The two best bits of advice are probably a) spend as much loyalty as possible on daily chances – they are the most cost effective way of getting gems and b) get yourself into as good as alliance as possible. The alliance you are in makes a huge difference based on a) the quantity and level of monsters they are killing (they higher the better!) and b) gift level. Once your alliance reaches around Gift Level 16 the quality and quantity of gems really ramps up. Other than that, Gems come from essentially the same places as materials. The standard gems are relatively easy to get a hold of, the seasonal gems less so and the monster gems can be very tricky to acquire. I would recommend reading the guide to finding materials for more info.
Exceptions and Additional Tips
As with all rules, there are always exceptions – here are some of them:
Simple gem savers can rescue a level 1-2 gem from a piece of equipment. They only cost 60,000 loyalty each. This makes it very easy to reuse low level gems and is a good reason to full your equipment with level 1-2 gems whilst you are saving for your level 6s. The boosts will be small at this level so consider it optional but it is worth bearing in mind. Saving a level 3-4 gem is substantially more expensive at 2kg gold each and a level 5-6 gem costs 4k gold each.
Don’t rush into combining all of your gems at once. If you are building core and relic gear you will want enough gems to fill all your gem slots. 3 x lvl 5 gems offers much higher boosts than 1 x lvl 6 gem.
Using Lvl.5 and lower gems
As with most things in Game of War there are no hard and fast rules. If you craft a lvl. 5 Hell Vent Helm it’s hard to argue there is anything wrong with sticking lvl 6 gems in there. Similarly if you have managed to get hold of a rare lvl. 5 gem that you aren’t going to be able to upgrade anytime soon then better to put them to use than let them sit unused in your inventory. Same goes to those of you that don’t mind spending 2-4k gold on a gem saver. Rules are there to broken!
MZ are adding new gems all the time which will continue to increase the range of options available to you. In general though, as long as you are putting gems with decent boosts into decent equipment (of a similar boost type) you can’t go too far wrong!