Hi, I’m wondering if there are diminishing returns on Attack/Defense/Health boosts in the same way that timer (research, training, construction) boosts diminish as the boost gets higher (e.g. a 10% research boost is much more significant at 100% than it is at 300%).
If so, then it is probably better in general to hit a plateau with the first tier boost (attack) and apply remaining points to a second tier boost (health or defense), rather than go all-out attack, right?
Alternatively, if they are linear, then does a 1000% attack boost mean that a full rally would have the equivalent attack of 23.75 million T4s?
Thanks for all the great info, especially the combat boost charts. Very useful.