Where do I find x material? It is a common question in Game of War. The standard materials are the only ones that you can regularly get hold of all year round. Trying to get hold of a specific seasonal or monster material is much harder as we will see.
Type of Materials
There are three types of materials:
- Standard Materials
- Seasonal Materials
- Monster Materials
We’ll start by looking at Standard Materials:
The two most reliable ways to get standard materials are to either farm their associated tile, or from quests by using Daily Chances. You can also get them from chests, by winning battles and from gifts.
Farming Tiles for Materials
The standard materials and their associated tiles are:
Cloth – Quarry, Stone
Feather – Logging Camp, Wood
Glass – Mine, Ore
Hide – Farm, Food
Jewelry – Quarry, Stone/a>
Leather – Logging Camp, Wood
Marble – Quarry, Stone
Metal– Mine, Ore
Parchment – Farm, Food
Plating – Mine, Ore
String – Farm, Food
Timber – Logging Camp, Wood
In addition, farming Forts for Silver can provide any of the materials above.
Improving Your Chances of Finding a Specific Material
There are a lot claims about the best way to improve your chances of getting materials from tiles including:
- Sending more troops than are required to clear the tile
- Sending specific types of troops to specific tiles
- Farming full tiles rather than part empty tiles
I am doubtful any of these make a difference. It seems unlikely that MZ would spend the money on designing, implementing and testing features that frankly make little sense. The only way to know for sure would be through extensive data collection. If I had to speculate, I would bet on a much more straightforward approach. The way that would make sense from a programming point of view is very simple. As you are farming a tile you see the resources ‘tick’ up every second or so. Every one off these ticks has a (very low) chance of finding one of the materials above. The chance of finding a lvl 1 material is much less than 1% per tick. The chances of finding higher level materials is even lower. The would explain why sometimes you come back with multiple materials.
If this is the case, the only way to increase the quantity of materials from tiles is to gather more and to gather quicker (i.e. more ticks per second). It is worth noting that higher levels clear more quickly so will have more ticks per second.
MZ have said that higher level tiles are more likely to reward higher level materials, so whilst not directly rewarding more materials, they will reward better materials.
Higher level tiles also contain more materials and therefore take more ‘ticks’ to clear. This would explain why you do come back with materials more frequently from higher level tiles vs. lower level ones.
Materials from Quests
Daily, Alliance and VIP quests are a great way of getting extra materials. Each quest has a relatively high chance of awarding a material (or gem or piece/core).
At 50,000 loyalty each, Daily chances are a very cost effective way of obtaining more materials and much more efficient than buying material chests.
See here for more info on Quests and tips on using Daily Chances.
Materials from Winning Battles
You can also obtain materials, gems and core/pieces from winning battles. For most players, winning a battle is not as easy to come by as daily chances but nonetheless, winning an attack does reliably award a prize. If you regularly attack a farm for resources consider keeping some troops/traps that you regularly heal/replace. No materials will be awarded if no traps/troops are lost.
Materials from Chests
There are 4 types of chests that award standard materials:
Common: lvl 1-3
Medium: lvl 2-4
Rare: lvl 3-5
Epic: lvl 1-6
Rare chests are much better than Epic chests as Epic chests are much more likely to award low level materials. (As is reflected in their price – Rare chests are unsurprisingly more expensive).
In my opinion chests are never worth buying. Daily Chances are a much more cost effective way of finding materials of all levels. If you get chests included in a gold package or as part of an event prize then great – just don’t buy them.
Materials from Gifts
Materials are one of the potential rewards found in gifts. The higher level the gift, the higher level the material that may be awarded. Alliance Gift Level increases the chance of receiving higher level materials.
Seasonal and Monster Materials
Seasonal and monster materials are much harder to come by. They can only be obtained from monsters and chests.
Seasonal materials are the easier to find of the two and are roughly split into Summer, Fall, Winter and Spring. Each is obtainable within a three month window.
Monster materials are harder to find – they can only be found from their corresponding monster. Monsters typically hang around for 2 – 4 weeks. Some (but not all) are repeated multiple times throughout the year. Monsters may also award seasonal materials.
I would like to know if some materials are rarer than others (such as ripped heart). Please let me know if you have any evidence.
Materials from Monsters
Materials are awarded by Monsters in three ways:
1) Hitting the Monster
2) Farming the tile left behind after killing the Monster
3) From the gift awarded to your alliance after killing the Monster
To obtain higher level materials, hit/kill higher level monsters.
For all of the materials on this site, I have specified which monsters/events they come from. Unfortunately some of them only come around once per year, so if you are looking for a specific one make sure you don’t miss the window.
Materials from Chests
As per normal materials, seasonal and monster materials can be found in chests. Materials related to a specific monster/event can only be found in their corresponding chest and this is the only way of finding these materials out-of-season. Gold packs and events will often award out-of-season chests as prizes. You can also buy these chests but as per normal chests they are very poor value for money.
A Note on Alliance Cities
It hasn’t been announced yet but there are rumours that Alliance Cities will allow the storage and trading of materials. This would be awesome.