How to build an effective SH 16 Trap
The build is actually very easy, just extremely time consuming. The most tedious part of this build, is the troops, which you will need close to 52B of. Training is easier now with troves, though. Currently with a 5000% troop queue you can build 3.2m troops per round, being blessed, with the best gear and gems, and a 1500% queue boost.
Research is the easy part, simply max all research for sh16. This will put you at just over, 5B research power.
Building wise, you should be all barracks, all 16, and orbed for defense (all above 3%). You should have a watch tower, an alter, a prison (you can destroy sometimes so you don’t cap hero’s), and a forge. That’s it for normal buildings. Archeology building is lvl 15. As it sits, after troops and buildings, power will be around 1.1T.
Out of all of traps, it’s the cheapest to build and maintain. Any time there is a rally increase or a new core set, simply increase troop count. Doing new research is not something that is required.
The cool part is people hit the crap out of this account. Which is great for kill events. Usually you get maxed heroless solo’s because they can’t believe the size and think you are nerfed. You also end up getting rallied, capping, and having their friend rally as well, to try and save hero.
A BIG special thanks to lxDEADxl for the information provided, and help us test on his account. Definitely surprised us to see that SH16 traps are still possible after T5 release.
We contacted KissMyCores to give it a test , and he ended up capping with no problem at all, defending with 700% boosts. Test still pending against a 50M Rally.
Keep an eye on the blog for different builds, maintenance and tips.
Gems are Bullwork, Ageis, and Defense gem. No 4th gem slot obviously. Wall traps are t3 reg since since there are only 50,000 of them.
We keep the updated version in our premium section HERE.